/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/player_x/frames

// This file generated by qdata - Do NOT Modify

#define FRAME_stand01           0
#define FRAME_stand02           1
#define FRAME_stand03           2
#define FRAME_stand04           3
#define FRAME_stand05           4
#define FRAME_stand06           5
#define FRAME_stand07           6
#define FRAME_stand08           7
#define FRAME_stand09           8
#define FRAME_stand10           9
#define FRAME_stand11           10
#define FRAME_stand12           11
#define FRAME_stand13           12
#define FRAME_stand14           13
#define FRAME_stand15           14
#define FRAME_stand16           15
#define FRAME_stand17           16
#define FRAME_stand18           17
#define FRAME_stand19           18
#define FRAME_stand20           19
#define FRAME_stand21           20
#define FRAME_stand22           21
#define FRAME_stand23           22
#define FRAME_stand24           23
#define FRAME_stand25           24
#define FRAME_stand26           25
#define FRAME_stand27           26
#define FRAME_stand28           27
#define FRAME_stand29           28
#define FRAME_stand30           29
#define FRAME_stand31           30
#define FRAME_stand32           31
#define FRAME_stand33           32
#define FRAME_stand34           33
#define FRAME_stand35           34
#define FRAME_stand36           35
#define FRAME_stand37           36
#define FRAME_stand38           37
#define FRAME_stand39           38
#define FRAME_stand40           39
#define FRAME_run1              40
#define FRAME_run2              41
#define FRAME_run3              42
#define FRAME_run4              43
#define FRAME_run5              44
#define FRAME_run6              45
#define FRAME_attack1           46
#define FRAME_attack2           47
#define FRAME_attack3           48
#define FRAME_attack4           49
#define FRAME_attack5           50
#define FRAME_attack6           51
#define FRAME_attack7           52
#define FRAME_attack8           53
#define FRAME_pain101           54
#define FRAME_pain102           55
#define FRAME_pain103           56
#define FRAME_pain104           57
#define FRAME_pain201           58
#define FRAME_pain202           59
#define FRAME_pain203           60
#define FRAME_pain204           61
#define FRAME_pain301           62
#define FRAME_pain302           63
#define FRAME_pain303           64
#define FRAME_pain304           65
#define FRAME_jump1             66
#define FRAME_jump2             67
#define FRAME_jump3             68
#define FRAME_jump4             69
#define FRAME_jump5             70
#define FRAME_jump6             71
#define FRAME_flip01            72
#define FRAME_flip02            73
#define FRAME_flip03            74
#define FRAME_flip04            75
#define FRAME_flip05            76
#define FRAME_flip06            77
#define FRAME_flip07            78
#define FRAME_flip08            79
#define FRAME_flip09            80
#define FRAME_flip10            81
#define FRAME_flip11            82
#define FRAME_flip12            83
#define FRAME_salute01          84
#define FRAME_salute02          85
#define FRAME_salute03          86
#define FRAME_salute04          87
#define FRAME_salute05          88
#define FRAME_salute06          89
#define FRAME_salute07          90
#define FRAME_salute08          91
#define FRAME_salute09          92
#define FRAME_salute10          93
#define FRAME_salute11          94
#define FRAME_taunt01           95
#define FRAME_taunt02           96
#define FRAME_taunt03           97
#define FRAME_taunt04           98
#define FRAME_taunt05           99
#define FRAME_taunt06           100
#define FRAME_taunt07           101
#define FRAME_taunt08           102
#define FRAME_taunt09           103
#define FRAME_taunt10           104
#define FRAME_taunt11           105
#define FRAME_taunt12           106
#define FRAME_taunt13           107
#define FRAME_taunt14           108
#define FRAME_taunt15           109
#define FRAME_taunt16           110
#define FRAME_taunt17           111
#define FRAME_wave01            112
#define FRAME_wave02            113
#define FRAME_wave03            114
#define FRAME_wave04            115
#define FRAME_wave05            116
#define FRAME_wave06            117
#define FRAME_wave07            118
#define FRAME_wave08            119
#define FRAME_wave09            120
#define FRAME_wave10            121
#define FRAME_wave11            122
#define FRAME_point01           123
#define FRAME_point02           124
#define FRAME_point03           125
#define FRAME_point04           126
#define FRAME_point05           127
#define FRAME_point06           128
#define FRAME_point07           129
#define FRAME_point08           130
#define FRAME_point09           131
#define FRAME_point10           132
#define FRAME_point11           133
#define FRAME_point12           134
#define FRAME_crstnd01          135
#define FRAME_crstnd02          136
#define FRAME_crstnd03          137
#define FRAME_crstnd04          138
#define FRAME_crstnd05          139
#define FRAME_crstnd06          140
#define FRAME_crstnd07          141
#define FRAME_crstnd08          142
#define FRAME_crstnd09          143
#define FRAME_crstnd10          144
#define FRAME_crstnd11          145
#define FRAME_crstnd12          146
#define FRAME_crstnd13          147
#define FRAME_crstnd14          148
#define FRAME_crstnd15          149
#define FRAME_crstnd16          150
#define FRAME_crstnd17          151
#define FRAME_crstnd18          152
#define FRAME_crstnd19          153
#define FRAME_crwalk1           154
#define FRAME_crwalk2           155
#define FRAME_crwalk3           156
#define FRAME_crwalk4           157
#define FRAME_crwalk5           158
#define FRAME_crwalk6           159
#define FRAME_crattak1          160
#define FRAME_crattak2          161
#define FRAME_crattak3          162
#define FRAME_crattak4          163
#define FRAME_crattak5          164
#define FRAME_crattak6          165
#define FRAME_crattak7          166
#define FRAME_crattak8          167
#define FRAME_crattak9          168
#define FRAME_crpain1           169
#define FRAME_crpain2           170
#define FRAME_crpain3           171
#define FRAME_crpain4           172
#define FRAME_crdeath1          173
#define FRAME_crdeath2          174
#define FRAME_crdeath3          175
#define FRAME_crdeath4          176
#define FRAME_crdeath5          177
#define FRAME_death101          178
#define FRAME_death102          179
#define FRAME_death103          180
#define FRAME_death104          181
#define FRAME_death105          182
#define FRAME_death106          183
#define FRAME_death201          184
#define FRAME_death202          185
#define FRAME_death203          186
#define FRAME_death204          187
#define FRAME_death205          188
#define FRAME_death206          189
#define FRAME_death301          190
#define FRAME_death302          191
#define FRAME_death303          192
#define FRAME_death304          193
#define FRAME_death305          194
#define FRAME_death306          195
#define FRAME_death307          196
#define FRAME_death308          197

#define MODEL_SCALE     1.000000

